Sins of the Father
As characters discover or create objects to specifically target the World of Darkness, they will become available here.
Electromagnetic Field (EMF) Detector
Die Bonus +2
An electromagnetic field detector is a small, handheld device that detects trace electromagnetic fields in appliances and home wiring. They’re common tools for electricians and are easily available at hardware and electronics supply stores. In the supernatural world, though, they’re popular ghost hunting tools, as some ghosts emit soft electromagnetic fields, particularly when using their Numina.
Add the EMF detector’s die bonus to any roll to search for ghosts or their traces. If your character is actively watching an EMF detector when a ghost uses its Numina, the device spikes with strong results. No roll is required for this effect.
Die Bonus +2
Salt represents purity in many cultures. This purity holds the unnatural at bay. Ethereal creatures such as ghosts and demons cannot pass through an unbroken line of salt. If all portals into a building are lined with salt, ethereal creatures cannot even force their way through walls or ceilings.
If actively used in an Abjuration (see p. 231), salt adds its die bonus. If a spirit tries to use Numina to break a salt line, it must spend Willpower to make the attempt and suffers the die bonus as a penalty to the activation. The Willpower does not add to the roll.
If salt is integrated into a weapon, for example in buckshot, the weapon becomes able to harm ghosts. Any successful hit causes the ghost to lose Corpus equal to the successes rolled (the damage rating of the weapon does not add to this) and forces the ghost to Discorporate for that many turns. Note, however, that the weapon or ammunition doesn’t stop at the ghost. A character who shoots a shotgun loaded with rock salt at a Manifested phantom might damage it, but will also damage whatever is behind it.