Social Equipment

Cash
Die Bonus +1 to +5
Durability 1
Size 2
Structure 1
Availability • to •••••
This represents a wad of cash, a briefcase of money, an offshore bank account number, or some other lump sum. It can’t be reflected in the Resources Merit since it’s not a regular income. However, it can be expended to offer a bonus equivalent to its Availability on any social roll where a bribe could benefit. As well, it can be expended to purchase one item of equal Availability. For more complex uses, consider it a single month’s allotment of the same Resources.

Contraband
Die Bonus +1 to +5
Durability 1
Size 2-4
Structure 1
Availability • to •••••
Similar to cash (above), contraband reflects a lump sum of valuable materials. In this case, it’s not monetary, it’s illegal. This might mean guns, drugs, or even smuggled truffles. Contraband can be used identically to cash, except only within certain circles. Not everyone will take stolen goods for payment. However, with a group that has a high demand for the item, the contraband is worth one dot rating higher (maximum 5).

Disguise
Die Bonus +1 to +3
Durability 1
Size 3
Structure 2
Availability • to •••
A good disguise goes a long way to help fit in with a strange group or go unnoticed in a crowd where one doesn’t belong. Properly costumed for a situation, no rolls are required to blend into the crowd. Any rolls to actively detect the outsider suffer a penalty equal to the die bonus of the disguise; the disguised character also gains the bonus to remain hidden.
With a disguise, a character can emulate the first dot of a single Social Merit that would make sense within the scope of the scene. For example, it doesn’t make money appear from thin air, but it would allow a character to get their drinks on a nonexistent tab, reflecting Resources •. This requires a Composure + Subterfuge to maintain in the face of anyone in the know, contested by the witness’s Wits + Subterfuge. The die bonus of the disguise applies to the liar, but does not affect the witness.

Fashion
Die Bonus +1 to +3
Durability 1
Size 2
Structure 1
Availability • to •••••
Never underestimate the value of high fashion. Like a disguise, fashionable clothing allows a character to fit in. However, the point of fashion is to draw attention, not to fade into the crowd. As opposed to anonymity, fashion means being noticed. Note that the clothing chosen must be appropriate to the setting. Punk chic will not work at a Senator’s fundraiser, for example. When improperly dressed, the die bonus applies as a penalty to all Social Skill rolls.
The die bonus for Fashion is equal to half the Availability, rounded up.

Housing
Die Bonus 1 to +5
Durability 4

Size 12+
Structure 8+
Availability • to •••••
Housing reflects a place to lay one’s head. The Availability score determines the size, location, and relative luxury of the building. One dot may reflect a tiny apartment in a terrible part of town, three dots a three-bedroom home in a suburb, while five could mean a penthouse condo downtown or a sprawling mansion.

Makeup Kit
Die Bonus +1
Durability 1
Size 2
Structure 3
Availability •••
A good makeup kit can not only disguise a character in a pinch, but can help to sell a story. With ten minutes of preparation, a makeup kit’s die bonus applies to any applicable Social rolls.
A makeup kit can also help to build a narrative. Want to convince someone that you’ve been beaten? It’s not hard to fake a black eye. Want to walk through the vampire club without drawing attention and undue fangs? A little pancake makeup and rouge goes a long way. With makeup applied, subtract the die bonus from any dice rolls to detect her true identity.

Polygraph Machine
Die Bonus +3
Durability 1
Size 3
Structure 4
Availability •••
Polygraph machines detect heart rates, sweat, and breath using electrodes and stethoscopes. For many people, this can guide a skilled user in determining honest and deceptive behaviors. Both digital and analog models exist and they work similarly. A digital model is often smaller (Size 2), but gives the same bonus. When used by a trained practitioner (requiring Medicine • or greater), a polygraph machine offers its die bonus to any rolls to detect lies.

Social Equipment

Sins of the Father MorganWilliams