The Dreaming

The Dreaming

The Amnion and The Ecstatic Wind

As a mage explores The Dreaming they encounter The Ecstatic Wind, a force that erodes all things into a primal form. To withstand the winds a mage must cement their self identity into a form they are familiar with, this protective coat is called The Amnion. Doing so is reflexive and manifests as a physical alteration that exposes the mage for who they truly believe themselves to be; workers of faith gain golden wings and halos, explorers of unexplained mysteries don archaic diving suits as they plumb the depth of existence. While cloaked in Amnion a mage suffers – 2 on all rolls involving a Finesse Attribute (Dexterity, Manipulation, Wits). Those uncloaked by their Amnion must suffer the Ecstatic Wind once per scene by reflexively rolling Resolve + Composure.
The Omphalos

Travelers exit the Temenos and arrive at the base of a great worked stone imbedded in the ground. The stone extends a mile to either side of you and rises above you, out-of-sight into the clouds. The stone has carved into it the entirety of a billion trillion stories. Touching the stories projects flashes of infinite possibilities into the mind of the mage. The Omphalos opens if only the Mage can discover how.
Dreamscape-48387719906.jpeg ˙ssǝuƃuᴉɥʇou oʇuᴉ sʇuǝɹ ƃuᴉʌɐǝl ʎɐʍɥʇɐd ǝɥʇ ʇɐ ʍɐuƃ ʎƃɹǝuǝ ʎlᴉo ǝʌᴉʇɐƃǝu ɟo sǝɹnʇɐǝɹɔ ʞɹɐp ˙uᴉɐʇunoɯ pǝddɐɔ-ʍous ɐ dn dǝʇs ssǝlpuǝ uɐ oʇ ʎɐʍ sǝʌᴉƃ uǝpɹɐƃ ǝɥ┴ ˙ʇᴉnɹɟ ɹᴉǝɥʇ ɟo ʇɐǝ oɥʍ ǝsoɥʇ oʇ ʎʇᴉɹoɥʇnɐ puɐ ɹǝʍod ɟo sǝsᴉɯoɹd pǝʞɐos-ʎǝuoɥ sɹǝdsᴉɥʍ ǝǝɹʇ ɥɔɐƎ ˙ǝɔuǝʇsᴉxǝ uᴉ sǝʇɐɯuᴉ ʇsǝʞɹɐp ǝɥʇ ɟo uoᴉʇɐʇuǝɯɐl ǝɥʇ ʞɐǝɹɔ puɐ uɐoɹƃ ʇɐɥʇ sǝǝɹʇ ɔᴉɹoʇsᴉɥǝɹd ɟo uǝpɹɐƃ ɐ oʇuᴉ spɹɐʍdn spɐǝl puɐ solɐɥdɯO ǝɥʇ uᴉɥʇᴉʍ sdǝʇs ǝuoʇs-ʇnɔ sɐ suᴉƃǝq sᴉʇuɐlʇ∀ ʇɐ ɹǝʍo┴ ǝɥʇ ɟo uoᴉʇɐʇuǝsǝɹdǝɹ lɐɔᴉsʎɥdɐʇǝɯ ǝɥ┴

snolᴉɹǝԀ ǝɹᴉdS ǝɥ┴
˙ǝɯᴉʇ sᴉɥʇ ƃuᴉɹnp ɯǝɥʇ pǝǝɟ llᴉʍ ʇuǝdɹǝs ʍoquᴉɐɹ ǝɥ┴ ˙ʎɐʍ ǝɥʇ uo sᴉ ǝɹoɟǝq ʇɥƃnoɹʍ ǝʌɐɥ spuᴉM ɔᴉʇɐʇsɔƎ ǝɥʇ ƃuᴉɥʇʎuɐ ǝʞᴉlun ’ǝƃuɐɥɔ ʇɐǝɹƃ ɐ ʇɐɥʇ ǝsuǝs ʎǝɥ┴ ˙ɟloM ɹǝʇuᴉM puɐ ’ɟloM ʞɔɐlq ’ɟloM pǝɹ ’ɟloM sᴉɹuǝℲ ’ɟloM ʇsoɥפ ;sǝʌloʍ ǝʌᴉℲ ˙ɯlɐǝɹ sᴉɥʇ ɟo sǝɹnʇɐǝɹɔ ǝɥʇ ɥʇᴉʍ ʇsǝq ʇɐ uoᴉʇɐsɹǝʌuoɔ lɐɹnʇʇnƃ sʍollɐ ssǝɔɔnS = uǝʞ lɐɯᴉu∀ ɹo uoᴉʇɐlndᴉuɐW + sʇᴉM ˙sʍoquᴉɐɹ ɟo ǝpɐɯ ʇuǝdɹǝs ɐ ʇunɥ sƃuᴉplᴉnq ɟo ǝzᴉs ǝɥʇ sǝʌloʍ ǝɹǝH ˙ssʎq∀ ǝɥʇ oʇuᴉ sʇǝɯɯnld ssǝlpuǝ oʇuᴉ ɥʇɹɐǝ pǝʞɔɐɹɔ ssoɹɔɐ uǝdo sʇuǝɹ ˙ǝzᴉs ǝlqɐuᴉƃɐɯᴉun ɟo ʇɹǝsǝp ɐ oʇuᴉ suoᴉʇᴉsuɐɹʇ ʇɐɥʇ ɥɔɐǝq ɐ uo dn sǝɥsɐʍ uɐǝɔo ǝɥ┴ ˙ɹǝʇɐʍ ɟo ɥʇdǝp lɐʇsʎɹɔ ǝɥʇ ʇnqɐ ɥɐuuɐʌɐs puɐ sǝlƃunɾ ɟo splᴉʍ pǝɯɐʇun ǝɥʇ ǝpᴉs ǝlƃuᴉs ɐ ʇnq llɐ uO ˙ʍolǝq sǝlᴉɯ ɟo spǝɹpunɥ uɐǝɔo ʇɐǝɹƃ ɐ oʇuᴉ ǝɹᴉds ǝɥʇ ɟo ǝƃpǝ ǝɥʇ ɟɟo sllɐɟ ʇɐɥʇ ɹǝʌᴉɹ lɐᴉʇuǝɹɹoʇ ɐ oʇuᴉ ʍous ǝɥʇ sʇlǝɯ puɐ ’ɥʇᴉuǝz ǝɥʇ ɥɔɐǝɹ ʇɐɥʇ ǝsoɥʇ sǝʞɐq uns ǝɥʇ ɟo ʇɐǝɥ ǝɥ┴ ˙spuǝ ʇsnɾ uǝɥʇ puɐ spnolɔ ʎɹǝpʍod ɟo ǝʌɐʍ ǝɥʇ ʇsǝɹɔ snolᴉɹǝԀ ǝɹᴉdS ǝɥʇ ɟo suᴉɐʇunoɯ ʎʍous ǝɥ┴

ᴉpunW ɐɯᴉu∀ ǝɥ┴
The Whorl

At the edge of The Whorl stand the six Aeonic Citadels The Fallen Tree of Arcadia, The Orchid of Pandemonium, The Unquiet Mansion of Stygia, The Copse of the Primal Wild, The Immanent Temple of the Aether, and The Hollow, Citadel of the Other.

The end of the Astral Plane contains stars, planets and vast, cool intellects that drift across the ultimate barrier between consciousness and Supernal reality. The end of the Anima Mundi is the end of the Lie and the shores of the Abyss. Magic floats across the gap in strange, fitful breaths, like alien insects and seeds carried by an occult trade wind.

 

 

 

 

 

 

 

 

 

 

Beyond

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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nothing.

The Dreaming

Sins of the Father MorganWilliams