Sins of the Father
Hunter Cell Alpha Safehouse
Hunter Cell Alpha’s Safehouse
Size 3 – A warehouse; 6 rooms.
1. 4 car garage
2. training room
3. medical lab / containment area
4. recreation room / bunkhouse
5. computer / server room
6. main hanger (used for storage)
Cache 3 – located in main hanger
The cache is a single storage container that contains 15 points of undisclosed gear and lots and lots of ammo.
Secrecy 2 – 2 die penalty to discover location
Diane paid cash up front for the title.
Traps 3 – Explosives
If a code that is changed daily is not input upon entry to the warehouse entrance then explosives are rigged with motion detectors. Upon explosion the Safehouse’s size is reduced by one and all entities caught in the blast automatically take 2 lethal damage.
To find traps = Wits + Composure
To disarm traps = Wits + Crafts – 3